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Thread: best practice to build a 2D vectorial map viewer with custom objects above.

  1. #1
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    Default best practice to build a 2D vectorial map viewer with custom objects above.

    Hello you all,
    I'm delphi developer that decided to switching to QT. I'm using QT4.6.

    I must create a customer application that load a 2D vectorial map and into the map shows some buildings with relevant data for the customers. This app doesnt requires 3D features.

    I'm starting reading the QT documentation, in particular The Graphics View Framework.

    I'm asking you which is the best practice to develop an application like that i described: I'm thinking that I have to load svg map into a scene, then I have to design customer buildings as widgets objects and put them into the scene at specific coordinates.
    Is it the right way?

    Please suggest me the right way to do this or, if you know any opensource project that do this job, give me the link so i can study source code.

    thanks
    Last edited by corrado1972; 27th August 2010 at 10:35.

  2. #2
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    Default Re: best practice to build a vectorial map viewer with custom objects above.

    I guess you need openGL for that..
    Also have a look at OpenSceneGraph. It might be of some use to you

  3. The following user says thank you to aamer4yu for this useful post:

    corrado1972 (30th August 2010)

  4. #3
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    Default Re: best practice to build a vectorial map viewer with custom objects above.

    Many thanks, I'll take a look to the framework.
    I forgot to specify that 3D is not a project requirement, I just fixed it in the main topic.
    Would you like to suggest me a best practice to do this kind of application ?
    Bye

  5. #4
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    Default Re: best practice to build a 2D vectorial map viewer with custom objects above.

    you should look at http://merkaartor.be/ which is QT app for openstreetmap.org... everything is open-source, so you dont have re-invent a wheel

  6. The following user says thank you to daemonna for this useful post:

    corrado1972 (30th August 2010)

  7. #5
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    Default Re: best practice to build a 2D vectorial map viewer with custom objects above.

    thankyou for the suggestion! it seems to fit my requirements

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