The solution is to not block the thread's event loop.
This looks like there is no need for process() at all, this could just call FLASH_StartFlash() in startFlash()
Cheers,
_
The solution is to not block the thread's event loop.
This looks like there is no need for process() at all, this could just call FLASH_StartFlash() in startFlash()
Cheers,
_
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