TARGET = OdaQtApp
TEMPLATE = app
#TEMPLATE = lib
#CONFIG += plugin # ? for dll
TD_CONF_NAME = vc10dll
win32 {
DESTDIR = ../exe
PRJ_DESTDIR = ""
# [url]http://graphics.ethz.ch/~peterkau/coding.php[/url] :
# (see result at project property / C/C++ / Output Files / Program Database File Name)
QMAKE_CXXFLAGS += /Fd$(IntDir)/
#QMAKE_CXXFLAGS_DEBUG and QMAKE_CXXFLAGS_RELEASE
OBJECTS_DIR = $$(PRJ_DESTDIR)build/$$TARGET
MOC_DIR = $$(PRJ_DESTDIR)build/$$TARGET
UI_DIR = $$(PRJ_DESTDIR)build/$$TARGET
RCC_DIR = $$(PRJ_DESTDIR)build/$$TARGET
}
COMMONPATH = ../Common
win32:LIBS += -L/../../../../lib/vc10dll #$$TD_CONF_NAME
INCLUDEPATH += $$COMMONPATH
INCLUDEPATH += C:\\Archivos de programa\\Microsoft SDKs\\Windows\\v7.1\\Samples\\winui\\tsf\\tsfapp
INCLUDEPATH += ../../../Include
INCLUDEPATH += ../../../Extensions/ExServices
HEADERS += ../Common/OdqInterfaces.h
HEADERS += ../Common/ExDynamicModule.h
HEADERS += ../Common/OdqAudit.h
HEADERS += ../Common/OdqClipData.h
!exists( $$(ODADIR)/$$(TD_FLD_NAME)/Include/ExAppServices.h ) {
HEADERS += ../Common/ExAppServices.h
DEFINES += ODA_QT_EX_APP_SERVICES_UNLINKED_RXINIT
}
else {
HEADERS += $$(ODADIR)/$$(TD_FLD_NAME)/Include/ExAppServices.h
}
!exists( $$(ODADIR)/$$(TD_FLD_NAME)/Include/PropServices.h ) {
HEADERS += ../Common/PropServices.h
DEFINES += ODA_QT_PROP_SERVICES_UNLINKED_RXINIT
}
else {
HEADERS += $$(ODADIR)/$$(TD_FLD_NAME)/Include/PropServices.h
}
HEADERS += OdqApplication.h
HEADERS += OdqMainWindow.h
HEADERS += OdqCustomization.h
HEADERS += OdqAppProps.h
HEADERS += OdqPropertyDialog.h
HEADERS += OdqPropertyPalette.h
HEADERS += OdqPlotDialog.h
HEADERS += OdqXmlUtils.h
HEADERS += Services.h
HEADERS += AppModule.h
HEADERS += AppCommands.h
HEADERS += ExAppServicesImpl.h
HEADERS += PropServicesImpl.h
HEADERS += ResBufPropValueBaseConvertors.h
SOURCES += main.cpp
SOURCES += OdqApplication.cpp
SOURCES += OdqMainWindow.cpp
SOURCES += OdqCustomization.cpp
SOURCES += OdqAppProps.cpp
SOURCES += OdqXmlUtils.cpp
SOURCES += OdqPropertyDialog.cpp
SOURCES += OdqPropertyPalette.cpp
SOURCES += OdqPlotDialog.cpp
SOURCES += Services.cpp
SOURCES += AppModule.cpp
SOURCES += AppCommands.cpp
SOURCES += AppPlotCommands.cpp
SOURCES += ExAppServicesImpl.cpp
SOURCES += PropServicesImpl.cpp
# Cryptographic - support for DWG with password
win32 {
# via Window API
INCLUDEPATH += ../../../Extensions/win/Crypt
HEADERS += ../../../Extensions/win/Crypt/WinNTCrypt.h
SOURCES += ../../../Extensions/win/Crypt/WinNTCrypt.cpp
}
exists( $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/OpenRLKey.cpp ) {
INCLUDEPATH += $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/include
INCLUDEPATH += "$$(ODADIR)/Caustic/OpenRL/ThirdParty/OpenRL_SDK/Include"
HEADERS += $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/Include/OpenRLKey.h
HEADERS += $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/Include/OpenRLKeyPE.h
HEADERS += $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/OpenRLKeyPEImpl.h
SOURCES += $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/OpenRLKey.cpp
SOURCES += $$(ODADIR)/Caustic/OpenRL/Source/OpenRLKey/OpenRLKeyPE.cpp
#7051 - TD_OpenRLKey.lib requires linking with Gs
#LIBS += -l$$(TDLIBPREF)Gs
}
else {
DEFINES += ODA_QT_NO_CAUSTIC_OPENRL
}
# QZipReader is private for v 4.5 - 4.6 # TODO use for menu command
QTDIR = C:/QtSDK_ms/QtSources/4.8.0
exists( $$QTDIR/src/gui/text/qzip.cpp ) {
exists( $$QTDIR/include/Qt/private/qzipreader_p.h ) {
#DEFINES += Q_AUTOTEST_EXPORT
#DEFINES -= QT_NO_TEXTODFWRITER
HEADERS += $$QTDIR/include/Qt/private/qzipreader_p.h
HEADERS += $$QTDIR/include/Qt/private/qzipwriter_p.h
INCLUDEPATH += $$QTDIR/src/3rdparty/zlib
SOURCES += $$QTDIR/src/gui/text/qzip.cpp
} else {
# since 4.7.1
INCLUDEPATH += $$QTDIR/src/gui/text
HEADERS += $$QTDIR/src/gui/text/qzipreader_p.h
HEADERS += $$QTDIR/src/gui/text/qzipwriter_p.h
}
}
else {
DEFINES += ODA_QT_NO_QZIP
}
RESOURCES += data/data.qrc
win32 {
RC_FILE = data/OdaQtApp.rc
CONFIG -= embed_manifest_exe
#CONFIG -= embed_manifest_dll
}
CONFIG += qt
QT += xml
# ----- DD set -----
TDLIBPREF = D:/I_DESARROLLO/c++okk/APCdwg/tdvc10dll/lib/vc10dll
DEFINES += UNICODE
DEFINES += _UNICODE
DEFINES += _TOOLKIT_IN_DLL_
DEFINES += $$TDLIBPREF/CLIENT_BUILD
#DEFINES += ADT_DEBUG
#DEFINES += ADT_DYNAMIC_BUILD
LIBS += -l$$TDLIBPREF/TD_Alloc
LIBS += -l$$TDLIBPREF/TD_DbRoot
LIBS += -l$$TDLIBPREF/TD_Root
LIBS += -l$$TDLIBPREF/TD_Db
LIBS += -l$$TDLIBPREF/TD_Ge
##macx {
# LIBS += -l$$(TDLIBPREF)Gi
# # critical for linux :
# TST = $$(TDLIBPREF)
# isEqual(TST, TD_) {
# LIBS += -l$$(TDLIBPREF)SpatialIndex
# }
# else {
# LIBS += -lSpatialIndex
# }
# #LIBS += -l$$(TDLIBPREF)Gs
# #LIBS += -lModelerGeometry
# #LIBS += -l$$(TDLIBPREF)AcisBuilder
# #LIBS += -l$$(TDLIBPREF)Br
# #LIBS += -l$$(TDLIBPREF)BrepRenderer
##}
LIBS += -l$$TDLIBPREF/TD_Key
win32 {
LIBS += -l$$TDLIBPREF/TD_ExamplesCommon
}
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