Hi,

i am writing program with some threads and one thread painting some stream to QGLWidget.

If it runs as one thread application, painting is ok.

If it runs as multithread application (one thread for painting and others are for some control operations), painting is bad (painting starting not in the corner but at random position).

I tried lot of modifications, but it seems, that problem is threads.

I found in doc : "Please note that QGLContext is not thread safe."


Is there any possible to sovle this problem? please help.