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View Full Version : Targets in QGLFramebufferObject



trskel
3rd March 2008, 14:18
I am using QGLFrameBufferObject to render large images using OpenGL in a buffer and then save them to disk. I am using the default target, which is GL_TEXTURE_2D, but then the size of the output images is limited to about 2k in my system (the limit for textures in my graphics card) and probably less in other systems with lower cards.

Which are the other targets that I could use? Is there any one that would allow me to render on a memory buffer and therefore without a size limit?

Thanks!