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viasant
18th July 2008, 01:56
I want to suspend a work thread, so i tried to call wait(ms). But it never worked.
When I called wait() in the MsgThread derived from QThread, it entered into Line02/03, then returned from wait(). When I called wait(ms) in some function of a class derived from QDialog, then it reached Line 10, and then just jumped to Line22 after ms; however, the working thread did not been suspended. So wait() did not suspend the desired thread, it worked to the GUI thread!

So what can I do to get the work thread to be suspended?
thanks a lot!
By the way, the program has only one workthread


Q_D(QThread);
QMutexLocker locker(&d->mutex);

if (d->id == GetCurrentThreadId()) {
qWarning("QThread::wait: Thread tried to wait on itself");
return false;
}
if (d->finished || !d->running)
return true;

++d->waiters;
locker.mutex()->unlock();

bool ret = false;
switch (WaitForSingleObject(d->handle, time)) {
case WAIT_OBJECT_0:
ret = true;
break;
case WAIT_FAILED:
qErrnoWarning("QThread::wait: Thread wait failure");
break;
case WAIT_ABANDONED:
case WAIT_TIMEOUT:
default:
break;
}

locker.mutex()->lock();
--d->waiters;

jacek
26th July 2008, 02:19
Don't wait (http://doc.trolltech.com/4.4/qthread.html#wait), sleep (http://doc.trolltech.com/4.4/qthread.html#sleep)! ;)

alexencon
8th April 2013, 18:48
To suspend a working thread I used the following approach.

Here is a part of my GUI.h file:

public:
QAtomicInt check; //it has to be public to be reachable from a
//working thread; we’ll use it as a pause flag
private:
int receiver; //internal flag
QThread *thread; //we will use thread, won’t we?
Worker *worker; //here is where all the work is done
signals:
void begin(); //we will also need a signal


Here is a part of my GUI.cpp file:

Widget::Widget(){
receiver = 0;
check = QAtomicInt(1); //you may use any number, even 42
pb = new QPushButton("Start"); //I used a button to start, suspend and resume a working thread
connect(pb, SIGNAL(clicked()), this, SLOT(start()));
thread = new QThread; //who did not read Maya Posch’s blog?
worker = new Worker(this); //we need a pointer to this to reach
//our check flag, remember?
worker->moveToThread(thread);
connect(this, SIGNAL(begin()), worker, SLOT(compute()));
connect(worker, SIGNAL(over()), this, SLOT(ovr()));
thread->start();
}

void Widget::start()
{
if ( receiver == 0 ) { //just to remember where we are
pb->setText("Stop");
receiver = 1;
emit begin(); //here we start our heavy job
} else if ( receiver == 1 ) { //here we pause it
pb->setText("Start");
receiver = 2;
while ( !(check.testAndSetOrdered(2, 3))) {} //this is where all the magic is done testAndSetOrdered may fail
//so we repeat it until it succeeds
} else {
pb->setText("Stop");
receiver = 1;
while ( !(check.testAndSetOrdered(3, 1))) {} //first we have to restore check to its normal value. This time
//we can almost never fail, but just in case I leave the while block here

emit begin(); //here we resume our job
}
}

Here is my worker.h file:

class Worker : public QObject { //do not ask why I did not inherit from QThread, just read Maya Posch
Q_OBJECT
public:
Worker(Widget*);
public slots:
void compute(); //the only slot here that does it all
signals:
void over(); //we have to inform the GUI thread
//that we are over
private:
int limit, counter; //it is important to declare counter
Widget *parent;
};

Here is a part of my worker.cpp file:

Worker::Worker(Widget* par)
{
parent = par; //store a pointer to the GUI thread
counter = 1; //it is important to initialize counter HERE
limit = 100000000;
}

void Worker::compute()
{
while ( counter < limit ) {
if ( parent->check.testAndSetOrdered(1, 2) ) { //THERE

//testAndSetOrdered may fail, if check was set to another value in the GUI thread.
//If this is the case, we return and DO NOTHING. Compared to techniques with wait()
and QMutex and QWaitCondition, this approach is easier on CPU.

//do your calculations HERE

counter += 1;
parent->check.testAndSetOrdered(2, 1); //before the next iteration we have to restore
//check to 1, and we don’t care if we fail here

} else {
return;
}
}

//now we get ready for yet another round of calculations and inform the GUI
//thread that we are over with this round.

counter = 1;
emit over();
}

The basic idea is to use QAtomicInt special features. In the worker thread we check if CHECK is unchanged.
If it was changed we return and do nothing. To change it we have to compete with the worker thread for
access to CHECK from the GUI thread. That is why we need while block. We put while block in the resume
section, though in most cases it will succeed with the first attempt. But we are dealing with multi-threading,
remember?