jenova_project
20th September 2008, 05:15
Hi everyone,
The QPointF equality function seems to take floating point inaccuracy into account, however I have been unable to find any documentation on how it does so (ie. what epsilon value / percentage error etc. is used). Can anyone tell me how it is done and what tolerance values are used?
The QPointF equality function seems to take floating point inaccuracy into account, however I have been unable to find any documentation on how it does so (ie. what epsilon value / percentage error etc. is used). Can anyone tell me how it is done and what tolerance values are used?