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^NyAw^
30th April 2009, 11:27
Hi,

I want to use OpenGL on my application as QGraphicsView viewport.
The problem is that there are some PCs that don't support(Intel integrated video cards,...) the way that I use to paint images on it. I use QGL::DirectRendering as GL format.
Is there anyway to use OpenGL ES instead of OpenGL on Windows? Could this solve this problem?

I use OpenGL for fas image update(too much images per second) and I want it to work on all systems. If there is really hardware acceleration it will be faster and if not it will be slower but still will work.

Thanks,

e8johan
30th April 2009, 12:21
OpenGL ES also requires drivers and hardware, just as OpenGL, so using that from a desktop PC will not help.