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johnsoga
29th May 2009, 21:11
I have a powerpc processor with the powervr graphics accelerator. I am trying to determine the difference in draw time that I get between using the graphics accelerator or not. What is the best way to determine draw time?

wysota
30th May 2009, 02:03
You can inject QTime::start() and QTime::elapsed() to your drawing routine but this will only check how long it takes to exit the function and not how long it took for the hardware to render it to the framebuffer. I don't think what you want is possible to obtain on this level.