ComaWhite
28th June 2009, 20:34
I've been using C++ for quite some time. But I never really asked how it knows to do this.
void
Foo::bar(BarInterface *bary) {
delete *bary;
}
and say somewhere else you have like
class FooBar : public BarInterface {
};
How does it know to call FooBar's constructor if it's cast into BarInterface first before deleting?
void
Foo::bar(BarInterface *bary) {
delete *bary;
}
and say somewhere else you have like
class FooBar : public BarInterface {
};
How does it know to call FooBar's constructor if it's cast into BarInterface first before deleting?