prof.ebral
17th February 2010, 02:05
Hi. I thought I would introduce myself before I start asking questions.
My name is Tyler Starke, online I am known as adamx20, adam_x20, prof.ebral, sir.ebral, and other variations of the last two handles. After hearing the news about Moblin becoming MeeGo with Maemo, and MeeGo being built on Qt I decided to take a second look at PyQt.
I am actually disappointed that I had heard such bad press about PyQt (or Qt for that matter) when compared to wx.Python. After looking at PyQt for a second time I realized this is exactly what my user base needs so they can have the software they want.
The software I am developing is called Traipse. It is a fork from the original OpenRPG that contains a lot of stability fixes and new enhancements, making it a really strong version of Open RPG. Original OpenRPG has not seen development in a number of years now so the UI has become out dated. The UI is currently based on wx.Python which works pretty good for a GUI, but it does not contain the feature richness that users currently want.
So I am excited to to learn a new language, one that I think will benefit my entire community of users and even attract new users to the software. Qt looks really nice, and I think I will be able to create some really cool material with it .. as soon as I learn to walk around the code better.
Thanks for reading my intro!
If you would like to read the announcement to the community you can here: http://weblog.madmathlabs.com/?p=211
My name is Tyler Starke, online I am known as adamx20, adam_x20, prof.ebral, sir.ebral, and other variations of the last two handles. After hearing the news about Moblin becoming MeeGo with Maemo, and MeeGo being built on Qt I decided to take a second look at PyQt.
I am actually disappointed that I had heard such bad press about PyQt (or Qt for that matter) when compared to wx.Python. After looking at PyQt for a second time I realized this is exactly what my user base needs so they can have the software they want.
The software I am developing is called Traipse. It is a fork from the original OpenRPG that contains a lot of stability fixes and new enhancements, making it a really strong version of Open RPG. Original OpenRPG has not seen development in a number of years now so the UI has become out dated. The UI is currently based on wx.Python which works pretty good for a GUI, but it does not contain the feature richness that users currently want.
So I am excited to to learn a new language, one that I think will benefit my entire community of users and even attract new users to the software. Qt looks really nice, and I think I will be able to create some really cool material with it .. as soon as I learn to walk around the code better.
Thanks for reading my intro!
If you would like to read the announcement to the community you can here: http://weblog.madmathlabs.com/?p=211