bmpix
17th July 2010, 09:54
Hi,
I have a QGLWidget which draws both 3D and 2D graphics (just like in Qt's example 'overpainting').
The thing is after I started drawing 2D graphics (moved code from paintGL() to paintEvent(), etc.), the widget stopped redrawing most of the times. It didn't redraw after resiging, after loading, and so on. I put repaint() calls, it helps in some cases, but doesn't help in e.g. resizing.
So which function should I use to refresh the widget? update() or updateGL() or repaint()? Or maybe there is a way to set some mode to enable automatic redrawing after resizing/load/...?
Thanks.
I have a QGLWidget which draws both 3D and 2D graphics (just like in Qt's example 'overpainting').
The thing is after I started drawing 2D graphics (moved code from paintGL() to paintEvent(), etc.), the widget stopped redrawing most of the times. It didn't redraw after resiging, after loading, and so on. I put repaint() calls, it helps in some cases, but doesn't help in e.g. resizing.
So which function should I use to refresh the widget? update() or updateGL() or repaint()? Or maybe there is a way to set some mode to enable automatic redrawing after resizing/load/...?
Thanks.