ddpro
18th September 2010, 04:36
Hi,
is it basically possible to use the openGL selection buffer mechanism in conjunction with QPainter (within qglwidget with paintengine set to openGL)? For instance, i want to draw a QPainterPath and use GL_SELECT to determine wheter or not the path is under the mouse cursor.
is it basically possible to use the openGL selection buffer mechanism in conjunction with QPainter (within qglwidget with paintengine set to openGL)? For instance, i want to draw a QPainterPath and use GL_SELECT to determine wheter or not the path is under the mouse cursor.