pogo11
15th October 2010, 17:38
Hi,
I had a compilation problem described in this thread (http://www.qtcentre.org/threads/34637-Problem-compiling-Qt-4.7.0-code-with-d3d10.h). As I stated, I narrowed it down to:
#include <QGLWidget>
#include <QtNetwork>
#include <d3d10.h>
int main( int argc, char **argv )
{
return 0;
}
This simple program reproduces the problem with qmake and VS 2005 and doesn't compile. Is this a "bug" somewhere in Qt's (or Direct3D's) header files?
pogo11
I had a compilation problem described in this thread (http://www.qtcentre.org/threads/34637-Problem-compiling-Qt-4.7.0-code-with-d3d10.h). As I stated, I narrowed it down to:
#include <QGLWidget>
#include <QtNetwork>
#include <d3d10.h>
int main( int argc, char **argv )
{
return 0;
}
This simple program reproduces the problem with qmake and VS 2005 and doesn't compile. Is this a "bug" somewhere in Qt's (or Direct3D's) header files?
pogo11