cueMan
2nd December 2010, 10:55
Hi,
Is there somekind of limit on QGLFramebufferObjects? I've created a 3D cube which has 2 fbo's per side (total 6 sides * 2 fbo). Two fbo's because one is for rendering and one is used as a texture on the object and they are blitted. The problem is that with a fairly powerful laptop (Lenovo T400) it works fine but when I try to run on a Lenovo ideapad S10-3t which has Meego installed on it, the program segfaults?
Does the fbo reserve video memory at init (if a memory issue) or is there somekind of meego specific restrictions on fbo's, or is this just my lucky day and no one knows? :rolleyes:
I am currently running Qt 4.7.1 with opengl desktop configuration, so I am trying now to configure it to use es2. But I'm afraid that won't help.
Is there somekind of limit on QGLFramebufferObjects? I've created a 3D cube which has 2 fbo's per side (total 6 sides * 2 fbo). Two fbo's because one is for rendering and one is used as a texture on the object and they are blitted. The problem is that with a fairly powerful laptop (Lenovo T400) it works fine but when I try to run on a Lenovo ideapad S10-3t which has Meego installed on it, the program segfaults?
Does the fbo reserve video memory at init (if a memory issue) or is there somekind of meego specific restrictions on fbo's, or is this just my lucky day and no one knows? :rolleyes:
I am currently running Qt 4.7.1 with opengl desktop configuration, so I am trying now to configure it to use es2. But I'm afraid that won't help.