stereoMatching
20th January 2011, 19:19
According to the code come from
C++ GUI Programming with Qt4, sec edition
As the example of Ch2
#ifndef FINDDIALOG_H
#define FINDDIALOG_H
#include <QDialog>
class QCheckBox;
class QLabel;
class QLineEdit;
class QPushButton;
class FindDialog : public QDialog
{
Q_OBJECT
public:
FindDialog(QWidget *parent = 0);
signals:
void findNext(const QString &str, Qt::CaseSensitivity cs);
void findPrevious(const QString &str, Qt::CaseSensitivity cs);
private slots:
void findClicked();
void enableFindButton(const QString &text);
private:
QLabel *label;
QLineEdit *lineEdit;
QCheckBox *caseCheckBox;
QCheckBox *backwardCheckBox;
QPushButton *findButton;
QPushButton *closeButton;
};
#endif
#include <QtGui>
#include "finddialog.h"
FindDialog::FindDialog(QWidget *parent)
: QDialog(parent)
{
label = new QLabel(tr("Find &what:"));
lineEdit = new QLineEdit;
label->setBuddy(lineEdit);
caseCheckBox = new QCheckBox(tr("Match &case"));
backwardCheckBox = new QCheckBox(tr("Search &backward"));
findButton = new QPushButton(tr("&Find"));
findButton->setDefault(true);
findButton->setEnabled(false);
closeButton = new QPushButton(tr("Close"));
connect(lineEdit, SIGNAL(textChanged(const QString &)),
this, SLOT(enableFindButton(const QString &)));
connect(findButton, SIGNAL(clicked()),
this, SLOT(findClicked()));
connect(closeButton, SIGNAL(clicked()),
this, SLOT(close()));
QHBoxLayout *topLeftLayout = new QHBoxLayout;
topLeftLayout->addWidget(label);
topLeftLayout->addWidget(lineEdit);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addLayout(topLeftLayout);
leftLayout->addWidget(caseCheckBox);
leftLayout->addWidget(backwardCheckBox);
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addWidget(findButton);
rightLayout->addWidget(closeButton);
rightLayout->addStretch();
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(leftLayout);
mainLayout->addLayout(rightLayout);
setLayout(mainLayout);
setWindowTitle(tr("Find"));
setFixedHeight(sizeHint().height());
}
void FindDialog::findClicked()
{
QString text = lineEdit->text();
Qt::CaseSensitivity cs =
caseCheckBox->isChecked() ? Qt::CaseSensitive
: Qt::CaseInsensitive;
if (backwardCheckBox->isChecked()) {
emit findPrevious(text, cs);
} else {
emit findNext(text, cs);
}
}
void FindDialog::enableFindButton(const QString &text)
{
findButton->setEnabled(!text.isEmpty());
}
#include <QApplication>
#include "finddialog.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
FindDialog *dialog = new FindDialog;
dialog->show();
return app.exec();
}
I do not see the code release any resource of the class
and I haven't see they use anything like smart pointer
the book said
Qt automatically deletes child objects when the parent is destroyed, and
the child widgets and layouts are all descendants of the FindDialog
did that mean if all of the dynamic memory are allocated within class
Qt would release the resource for us?
Could I just use smart pointer like
std::unique_ptr for it?
for this example, the
QHBoxLayout and
QVBoxLayout
should be declared as private members if I want to use
std::unique_ptr
I am very worry about the coding style like that
it do not "seems like" they release the memory they claim for
I don't want to fall into the trap of memory allocation in the future
Thanks a lot
ps : the class would release the resource because we declare the
Q_OBJECT?
whatever, this makes me feel unsafe
C++ GUI Programming with Qt4, sec edition
As the example of Ch2
#ifndef FINDDIALOG_H
#define FINDDIALOG_H
#include <QDialog>
class QCheckBox;
class QLabel;
class QLineEdit;
class QPushButton;
class FindDialog : public QDialog
{
Q_OBJECT
public:
FindDialog(QWidget *parent = 0);
signals:
void findNext(const QString &str, Qt::CaseSensitivity cs);
void findPrevious(const QString &str, Qt::CaseSensitivity cs);
private slots:
void findClicked();
void enableFindButton(const QString &text);
private:
QLabel *label;
QLineEdit *lineEdit;
QCheckBox *caseCheckBox;
QCheckBox *backwardCheckBox;
QPushButton *findButton;
QPushButton *closeButton;
};
#endif
#include <QtGui>
#include "finddialog.h"
FindDialog::FindDialog(QWidget *parent)
: QDialog(parent)
{
label = new QLabel(tr("Find &what:"));
lineEdit = new QLineEdit;
label->setBuddy(lineEdit);
caseCheckBox = new QCheckBox(tr("Match &case"));
backwardCheckBox = new QCheckBox(tr("Search &backward"));
findButton = new QPushButton(tr("&Find"));
findButton->setDefault(true);
findButton->setEnabled(false);
closeButton = new QPushButton(tr("Close"));
connect(lineEdit, SIGNAL(textChanged(const QString &)),
this, SLOT(enableFindButton(const QString &)));
connect(findButton, SIGNAL(clicked()),
this, SLOT(findClicked()));
connect(closeButton, SIGNAL(clicked()),
this, SLOT(close()));
QHBoxLayout *topLeftLayout = new QHBoxLayout;
topLeftLayout->addWidget(label);
topLeftLayout->addWidget(lineEdit);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addLayout(topLeftLayout);
leftLayout->addWidget(caseCheckBox);
leftLayout->addWidget(backwardCheckBox);
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addWidget(findButton);
rightLayout->addWidget(closeButton);
rightLayout->addStretch();
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(leftLayout);
mainLayout->addLayout(rightLayout);
setLayout(mainLayout);
setWindowTitle(tr("Find"));
setFixedHeight(sizeHint().height());
}
void FindDialog::findClicked()
{
QString text = lineEdit->text();
Qt::CaseSensitivity cs =
caseCheckBox->isChecked() ? Qt::CaseSensitive
: Qt::CaseInsensitive;
if (backwardCheckBox->isChecked()) {
emit findPrevious(text, cs);
} else {
emit findNext(text, cs);
}
}
void FindDialog::enableFindButton(const QString &text)
{
findButton->setEnabled(!text.isEmpty());
}
#include <QApplication>
#include "finddialog.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
FindDialog *dialog = new FindDialog;
dialog->show();
return app.exec();
}
I do not see the code release any resource of the class
and I haven't see they use anything like smart pointer
the book said
Qt automatically deletes child objects when the parent is destroyed, and
the child widgets and layouts are all descendants of the FindDialog
did that mean if all of the dynamic memory are allocated within class
Qt would release the resource for us?
Could I just use smart pointer like
std::unique_ptr for it?
for this example, the
QHBoxLayout and
QVBoxLayout
should be declared as private members if I want to use
std::unique_ptr
I am very worry about the coding style like that
it do not "seems like" they release the memory they claim for
I don't want to fall into the trap of memory allocation in the future
Thanks a lot
ps : the class would release the resource because we declare the
Q_OBJECT?
whatever, this makes me feel unsafe