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nyiotis
7th February 2011, 12:51
Hi,

I want to test and adopt the concepts of Qt’s later functionality for shader development,
portability between openGL w/ openGL ES code as described here
http://labs.qt.nokia.com/2009/11/10/qt3d-features-in-qt-46/

Any good examples, tutorials?
Thanks for any pointers

N

stampede
7th February 2011, 15:44
This site could be useful:
NeHe OpenGL tutorials (http://nehe.gamedev.net/)
There are some good articles here too:
gamedev (www.gamedev.net)

It looks like both of your links are broken btw

nyiotis
7th February 2011, 16:19
thanks stampede, although nehe is typical "old-school" GL.
I fixed the links though..
I had a look at devmaster + gamedev without getting sth
really relevant.. at least for now