View Full Version : Full screen antialiasing with OpenGL multisampling????

24th June 2011, 17:01
Hi! I'm working in an app and I need full screen anti-aliasing through OpenGL Multisampling.

I'm a complete newbie to OpenGL, though I've been able to make some progress so far.

24th June 2011, 17:04
So, what is the question? And why are you asking it here and not on an OpenGL forum?