21did21
5th July 2011, 22:36
Hello world,
i have a very strange problem:
i have done a vector like this: QVector< QVector<int> >colorArray3D;
and in my constructor i fill it like this:
QVector<int> blue;
blue.push_back(0);
blue.push_back(0);
blue.push_back(255);
colorArray3D.push_back(blue);
QVector<int> green;
blue.push_back(0);
blue.push_back(255);
blue.push_back(0);
colorArray3D.push_back(green);
QVector<int> magenta;
blue.push_back(233);
blue.push_back(73);
blue.push_back(214);
colorArray3D.push_back(magenta);
QVector<int> gray;
blue.push_back(161);
blue.push_back(156);
blue.push_back(161);
colorArray3D.push_back(gray);
QVector<int> darkBlue;
blue.push_back(43);
blue.push_back(5);
blue.push_back(203);
colorArray3D.push_back(darkBlue);
QVector<int> darkGreen;
blue.push_back(43);
blue.push_back(203);
blue.push_back(0);
colorArray3D.push_back(darkGreen);
QVector<int> darkMagenta;
blue.push_back(136);
blue.push_back(32);
blue.push_back(101);
colorArray3D.push_back(darkMagenta);
QVector<int> darkGray;
blue.push_back(94);
blue.push_back(94);
blue.push_back(94);
colorArray3D.push_back(darkGray);
Now i want to chose color in iterations but it show strange color
for ( int k = 0 ; k < 2 ; ++k )
{
for ( int i = 0 ; i < 200 ; ++i )
{
//i do something
glColor3ub(colorArray3D[k][0],colorArray3D[k][1],colorArray3D[k][2]);
gluSphere(params,radius,10,10);
}
}
normaly my first sphere should be blue and the second green; but it's blue and second like dark magenta
:confused::confused::confused:
if i comment this lines, it's works:
QVector<int> magenta;
blue.push_back(233);
blue.push_back(73);
blue.push_back(214);
colorArray3D.push_back(magenta);
QVector<int> gray;
blue.push_back(161);
blue.push_back(156);
blue.push_back(161);
colorArray3D.push_back(gray);
QVector<int> darkBlue;
blue.push_back(43);
blue.push_back(5);
blue.push_back(203);
colorArray3D.push_back(darkBlue);
QVector<int> darkGreen;
blue.push_back(43);
blue.push_back(203);
blue.push_back(0);
colorArray3D.push_back(darkGreen);
QVector<int> darkMagenta;
blue.push_back(136);
blue.push_back(32);
blue.push_back(101);
colorArray3D.push_back(darkMagenta);
QVector<int> darkGray;
blue.push_back(94);
blue.push_back(94);
blue.push_back(94);
colorArray3D.push_back(darkGray);
:confused:
i have a very strange problem:
i have done a vector like this: QVector< QVector<int> >colorArray3D;
and in my constructor i fill it like this:
QVector<int> blue;
blue.push_back(0);
blue.push_back(0);
blue.push_back(255);
colorArray3D.push_back(blue);
QVector<int> green;
blue.push_back(0);
blue.push_back(255);
blue.push_back(0);
colorArray3D.push_back(green);
QVector<int> magenta;
blue.push_back(233);
blue.push_back(73);
blue.push_back(214);
colorArray3D.push_back(magenta);
QVector<int> gray;
blue.push_back(161);
blue.push_back(156);
blue.push_back(161);
colorArray3D.push_back(gray);
QVector<int> darkBlue;
blue.push_back(43);
blue.push_back(5);
blue.push_back(203);
colorArray3D.push_back(darkBlue);
QVector<int> darkGreen;
blue.push_back(43);
blue.push_back(203);
blue.push_back(0);
colorArray3D.push_back(darkGreen);
QVector<int> darkMagenta;
blue.push_back(136);
blue.push_back(32);
blue.push_back(101);
colorArray3D.push_back(darkMagenta);
QVector<int> darkGray;
blue.push_back(94);
blue.push_back(94);
blue.push_back(94);
colorArray3D.push_back(darkGray);
Now i want to chose color in iterations but it show strange color
for ( int k = 0 ; k < 2 ; ++k )
{
for ( int i = 0 ; i < 200 ; ++i )
{
//i do something
glColor3ub(colorArray3D[k][0],colorArray3D[k][1],colorArray3D[k][2]);
gluSphere(params,radius,10,10);
}
}
normaly my first sphere should be blue and the second green; but it's blue and second like dark magenta
:confused::confused::confused:
if i comment this lines, it's works:
QVector<int> magenta;
blue.push_back(233);
blue.push_back(73);
blue.push_back(214);
colorArray3D.push_back(magenta);
QVector<int> gray;
blue.push_back(161);
blue.push_back(156);
blue.push_back(161);
colorArray3D.push_back(gray);
QVector<int> darkBlue;
blue.push_back(43);
blue.push_back(5);
blue.push_back(203);
colorArray3D.push_back(darkBlue);
QVector<int> darkGreen;
blue.push_back(43);
blue.push_back(203);
blue.push_back(0);
colorArray3D.push_back(darkGreen);
QVector<int> darkMagenta;
blue.push_back(136);
blue.push_back(32);
blue.push_back(101);
colorArray3D.push_back(darkMagenta);
QVector<int> darkGray;
blue.push_back(94);
blue.push_back(94);
blue.push_back(94);
colorArray3D.push_back(darkGray);
:confused: