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henriquez0
29th December 2006, 13:51
hello, i don´t know to annex files in to email in the qt 3.3.3, please help me

Thanks

:crying::crying:

wysota
29th December 2006, 13:54
Can you provide more details on how you send emails? In general file attachments are done the same way regardless of what way you use to send emails... I suggest you familiarise yourself with documents standarising email transmission over network,

henriquez0
29th December 2006, 13:56
Can you provide more details on how you send emails? In general file attachments are done the same way regardless of what way you use to send emails... I suggest you familiarise yourself with documents standarising email transmission over network,

i need to send email and i don´t know annex files or one photo or another type. I make a aaplication in the qt 3.3.3 to send email

wysota
29th December 2006, 14:08
Understand attachments (http://www.uwo.ca/its/doc/hdi/email/attachment.html)
How MIME works (http://email.about.com/cs/standards/a/mime.htm)
http://en.wikipedia.org/wiki/MIME

henriquez0
29th December 2006, 16:37
Understand attachments (http://www.uwo.ca/its/doc/hdi/email/attachment.html)
How MIME works (http://email.about.com/cs/standards/a/mime.htm)
http://en.wikipedia.org/wiki/MIME

Thanks, but the QMimeSource working for attachments files in the email?

Thanks

wysota
29th December 2006, 17:15
No, it's for something completely different.

henriquez0
29th December 2006, 17:35
No, it's for something completely different.


Tkanks, but i don´t know attachments files in the emai, if is possible and you know it explains me, ok?

Thanks

wysota
29th December 2006, 18:07
I already gave you links to documents explaining email attachments and there is always Google (http://www.google.com).

Brandybuck
29th December 2006, 19:45
I have not found any single straight forward crossplatform method of attaching files to emails. You basically have to construct the email message directly, discover the user's email server, then connect to it directly.

As ugly as it is, it's far easier to use #ifdefs and platform specific code. Under Windows you can use mapi32, under Mac AppleScript, and an URL attachment under Unix/Linux.