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hypnotic401
22nd August 2012, 19:37
Hello,

I am writing part of a game engine (the gui engine) using a QWidget as a main window. The graphics engine handles on screen rendering and drawing. I am able to embed the HGLRC (opengl render context) in to the QWidget. However, with a native opengl context active, when I select the graphics system to be opengl (yes I know this is experimental but I need qwidgets to render within the game context (hgrlc)) it crashes while trying to resolve the framebuffer extensions on a call to glIsRenderBuffer. What would cause this?