sajis997
11th October 2015, 19:55
Hello Forum,
I have to use a single OpenGL context across several classes and call the OpenGL functions with the compatibility profile. Do I have to create a singleton QOpenGLContext to achieve this ?
Thanks
I have to use a single OpenGL context across several classes and call the OpenGL functions with the compatibility profile. Do I have to create a singleton QOpenGLContext to achieve this ?
Thanks