//signal1 and signal2 are cons char *
//firs case:
connect(object,signal1, sMapper,SLOT(map()));
sMapper->setMapping(object, signal1);
connect(object,signal2, sMapper,SLOT(map()));
sMapper->setMapping(object, signal2);
connect(sMapper,
SIGNAL(mapped
(QString)),
this,
SLOT(triggered
(QString)));
//second case(What i would like to do):
//assign a predefined value to the signal.
connect(object,signal1, this,SLOT(triggered(=signal1)));
connect(object,signal2, this,SLOT(triggered(=signal2));
//signal1 and signal2 are cons char *
//firs case:
connect(object,signal1, sMapper,SLOT(map()));
sMapper->setMapping(object, signal1);
connect(object,signal2, sMapper,SLOT(map()));
sMapper->setMapping(object, signal2);
connect(sMapper, SIGNAL(mapped(QString)), this, SLOT(triggered(QString)));
//second case(What i would like to do):
//assign a predefined value to the signal.
connect(object,signal1, this,SLOT(triggered(=signal1)));
connect(object,signal2, this,SLOT(triggered(=signal2));
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