I'd like to listing all my items in the scene whose bounding rectangle is fully contained inside the scene rect area, and i'd like to have them listed in descending z order.....
From the reference document i found:
1)
Returns all visible items at position pos in the scene. The items are listed in descending Z order
2)
Returns all visible items that, depending on mode, are either inside or intersect with the specified rectangle;Code:
QList<QGraphicsItem *> QGraphicsScene::items ( const QRectF & rectangle, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape ) const
How can i obtain my behaviour???