Re: QGLWidget::updateGL( )
Re: QGLWidget::updateGL( )
That didn't fix it but I discovered that my initGL( ) call was never taking me into my initializeGL( ) function. I was setting the QGLFormat inside my constructor before making the glInit( ) call and for some reason this kept glInit( ) from entering initializeGL( ). I took moved the QGLFormat setup stuff from my constructor to initializeGL( ) and this allowed a context to be created by Qt and all of the drawing to appear. Thanks for your help. It got me looking into the right area but was not the actual solution!