Re: QGraphicsView problem
The bounding rectangle of a graphic item is used to determine whether this item potentially overlaps others to optimise drawing or to detect collisions. If the bounding boxes intersect then the actual graphics items may overlap and redrawing one may affect the other. If the bounding boxes do not overlap then the items are definitely independent. The rectangles are far faster to test than checking the actual, arbitrary shapes would be and can eliminate items rapidly from consideration; only doing expensive checks if required.
Your wheel event always sets the scale to a constant value.
Re: QGraphicsView problem
thank you for reply chris
I fixed the scale problem using (just need a plus before equal sign) :)
and using exact bounding box saving a lot of memory(realy lot) an speed. ;)