If you do it several times a second, I suggest you draw it to the screen without composing it first on an offscreen bitmap. Or even use OpenGL.
If you do it several times a second, I suggest you draw it to the screen without composing it first on an offscreen bitmap. Or even use OpenGL.
Currently I am playing with the QCoreApplication::processEvents() you mentioned. I think this could solve my problem. I am not using OpenGL, bacause the application should also run on Qtopia devices...
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