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Thread: QGraphicsScene/QGraphicsView performance problems

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  1. #1
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    Default Re: QGraphicsScene/QGraphicsView performance problems

    So you mean that the problem was NOT the new class myQGraphicsView, but the fact that drawItems was re-implemented?
    If so, what about mouse*Event methods?
    MacOSX user dabbling with Linux and Windows.

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    Default Re: QGraphicsScene/QGraphicsView performance problems

    I didn't say anything like that. I said you shouldn't start programming by reimplementing methods that do something useful. The base class implementation is probably sufficient for you.

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    Default Re: QGraphicsScene/QGraphicsView performance problems

    I am sorry, but I am getting confused. Let's take this very slowly.
    Use QGraphicsView and QGraphicsScene instead of MyQGraphics... classes.
    You suggest that I should not create a derived class, but instead override the existing methods when needed, such as mouseMoveEvent, mousePressEvent and mouseReleaseEvent, and not override drawItems.

    Did I understand this correctly?

    I appreciate your patience.
    Last edited by bnilsson; 7th January 2008 at 11:45.
    MacOSX user dabbling with Linux and Windows.

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    Default Re: QGraphicsScene/QGraphicsView performance problems

    Let's close the discussion about "reimplementation", after reading all of your comments again I now understand your point. Thanks for your patience.
    Last edited by bnilsson; 7th January 2008 at 16:59.
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    Default Re: QGraphicsScene/QGraphicsView performance problems

    If you want to override anything, then you need to subclass. The rest is correct.

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