Quote Originally Posted by Gopala Krishna View Post
I was under impression that GV framework doesn't draw items not visible on viewport (ofcourse i dont mean hidden items)
Take a look at my code. I'm deciding whether to draw something or not based on the distance between the object and the camera (level of detail). If something is very far away (but still inside the camera's viewport) I decide not to draw it, but the whole painting environment is set up by the architecture anyway.