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Thread: Coin3d/Qt4.3 on mac?

  1. #1
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    Default Coin3d/Qt4.3 on mac?

    Anyone done this?

    It's putting out Qt3 code (which ends up in a lot of unresolves.) I'm mashing my way through it - essentially doing the port, myself - and got it down to three unresolves that seem to be beastly difficult to find.

    I'm wondering if anyone else has done this, and if you've been able to get the configurer to put out Qt43 code (on the mac)?

    Thanks,
    rickb

  2. #2
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    Default Re: Coin3d/Qt4.3 on mac?

    Ok, I think I have an answer here - browsing the code, it looks like they're relying on a lot of legacy Qt3 functionality, with a few #ifdefs to handle Qt4 specific issues. Essentially, they're relying on the "qt3support" features of Qt4. :b

    My environment is built with "no_qt3support". Hence, all the unresolveds.

    Seemed like a good idea, at the time.

    So, I'm rebuilding my Qt lib for - what? - the twentieth time, or so with qt3support, now.

    I'll have to bug Coin to get a full qt4 port of the SoQt stuff, esp since the trolls are going to drop support for qt3. Or do it myself...

    I'll post results..

    rickb
    Last edited by rickbsgu; 5th February 2008 at 05:57.

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