Hi,

I'm using a call to bindTexture() on a GLWidget to load a dds format texture, but it comes out upside down. How can I flip the texture so that it's the correct way up? Note as I have a mixture of texture types I cannot alter the OpenGL code to handle this specifically (nor can I invert the texture file itself). This isn't an issue for other formats as I can load them into a QImage and flip them manually if I need to, but I can't easily load a dds into a QImage from what I can see (maybe I'm missing something...). Any ideas, suggestions welcome.

For reference I'm using Qt4.4 on Windows (windows specific solution is OK).

Thanks for your help!