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  1. #1
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    Default Re: Poses of a human skeleton

    I can do the math if needed, but I was hoping to find the right classes that will do the work. I looked up AffineTransformation by now and saw that it only supports 2D transformations. I suppose OpenGL is the rigth cue for a start. I need to display little rectangular areas on the screen, that show skeletons in specific poses and those areas need to be drag and droppable too. I just don't quite know where and what to look for to find the right pieces of the puzzle.

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    Default Re: Poses of a human skeleton

    For the 3D representation I would recommend libQGLViewer. It is an excellent library, which simplifies creating an opengl scene. The class Frame "The Frame class represents a coordinate system, defined by a position and an orientation" let's you create a coordinate system for each joint, which can be manipulated in relation to its parent Frame.

    In particular, check out the example Luxo

  3. The following user says thank you to spud for this useful post:

    Cruz (15th January 2009)

  4. #3
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    Default Re: Poses of a human skeleton

    Awesome, thank you! It's the kind of hint I was looking for. And now on to the gory details.

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