I've thought about that... but then I would have to store two copies of the image (one in my pixmap and one in the QLabel). Also I would have to copy the pixmap to the QLabel whenever I made a new transformation (I would imagine this would be an expensive operation if I were to animate my transformations).
By doing it in the method I'm attempting I don't have any of those issues. I store one pixmap... and I paint that one pixmap with the desired transformations onto the widget.
Instead of suggesting other options I would prefer some help with why my method is not working (unless people have suggestions that don't include QLabel)
Bookmarks