Thankyou for your post, It was only after searching via this thread your post help me get a working compiling D3D10 going.
But when i got to an Animated test Qt fails.
Qt Code:
// Update our time static float t = 0.0f; t += ( float )D3DX_PI * 0.0125f;To copy to clipboard, switch view to plain text mode
I'm really trying to work out why the Windows SDK version would spin, but Qt needs to be forcibly repainted or updated.
Google also gives another link with similar issues...
http://www.gamedev.net/community/for...10&gforum_id=0
I did use update(); which does fix the issue, but it updates continuously (way too fast). But at least this proves that it's not updating correctly.
I will try and look into a Qtimer, Thankyou for your suggestion.
Unfortunately, I'm using Qt4.53.....To my disappointment, Nokia/Trolltech have REMOVED Direct3D as an option in Qt 4.6 and beyond. So the experimental support has now been removed and simply won't work in any later versions.. (I don't know why i bother sometimes) $@#^$@#^*@#^* Nokia!




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