Hi,

I want to use OpenGL on my application as QGraphicsView viewport.
The problem is that there are some PCs that don't support(Intel integrated video cards,...) the way that I use to paint images on it. I use QGL:irectRendering as GL format.
Is there anyway to use OpenGL ES instead of OpenGL on Windows? Could this solve this problem?

I use OpenGL for fas image update(too much images per second) and I want it to work on all systems. If there is really hardware acceleration it will be faster and if not it will be slower but still will work.

Thanks,