Well, that's not so easy.
First, AFAIK not every system supports these framebuffers. Pls correct me if I'm wrong.
Secondly, I would have to initialize (initializeGL, resizeGL and paintGL) this new OpenGL object. As I am doing it up to now, all these initialisations are already done for me by the Qt subsystem.
This means that I would have to ready out the projection and modelview matices everytime and keep a copy of them locally up to date.
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