Thanks for the sample code,
I think that for having a good comparision with real system it would be necessary to load a different buffer everytime, I mean not from a file but from a sample buffer just like camera acquisition, so we could also check the memory transfer rate from RAM to the board.
Anyway, I'm also looking at qpaintengine_opengl.cpp like Glitch suggested (Arthur painting system) and there the drawImage is implemented using textures and not glDrawPixels.
In conclusion, Arthur painting system could be the solution for who wants to take advantage of using harware acceleration without learning OpenGL directly, unfortunately I can't find good examples for that and the documentations is not helpful.




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