On windows, just download and install GLC_Lib.
After installation, add these line to your project's .pro file.
QT += opengl
win32 {
LIBS += -L"$$(GLC_LIB_DIR)/lib" -lGLC_lib
INCLUDEPATH += "$$(GLC_LIB_DIR)/include"
}
QT += opengl
win32 {
LIBS += -L"$$(GLC_LIB_DIR)/lib" -lGLC_lib
INCLUDEPATH += "$$(GLC_LIB_DIR)/include"
}
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On unix environment, download source and build,
Then change your .pro file as.
unix {
LIBS += -lGLC_lib
INCLUDEPATH += "/usr/include/GLC_lib"
}
unix {
LIBS += -lGLC_lib
INCLUDEPATH += "/usr/include/GLC_lib"
}
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