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  1. #1
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    Default Re: How to design?

    you better have a abstract class (may be CShapeitem) which is derived QGraphicsItem and put all the common code which are part of its descendant. from there u can derive ur respective classes and in main ui, it will be very convenient you to access objects of derived class using CShapeItem.

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    Default Re: How to design?

    Ok, as I understand you now, you want to build a class like rectangleItem out of four of your LineItems.

    If so (which is in most cases not the best way) you have two options:

    • Your class rectangleItem has no base class. But then you have to set a pointer to the scene and add the lines manually to the scene, since you can't add rectangleItem to it since it is no real graphics item.
    • Use QGraphicsItem as a base class for rectangleItem. Now when creating the line items use the instance of rectangleItem as parent. Then the lines will automatically move, if you move your rectangleItem. (<- this way I would prefer, if you don't want to use navi1084 variant and do the "line drawing" in each shape in the corresponding class itself.)

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    Default Re: How to design?

    What about using QGraphicsItemGroup to be derived by the rectangleItem? And if I use QGraphicsItemGroup method( if it's appropriate), do I need extra doing for the rectangleItem's shape() and boundingRect() functions which I reimplemented both of them in LineItem?

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