
Originally Posted by
scascio
I am not using grabMouse like you did
but what I read about that is that on widget at a time can grab the mouse.
So I am afraid that you can't do what you want that way.
Yes, I've just found the problem 
grabMouse cannot be used, you're right, but my problem was in boundingRect method.
I returned:
QRectF boundingRect () const { return QRectF(); }
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and this of course means that the buttons are 0 sized.
Now I return:
QRectF boundingRect () const { return QRectF(QPoint(0, 0), mVals.qsSize); }
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and everything works fine 
Thanks anyway.
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