Is it a good idea to implement a custom OpenGL rendering window instead of using the Qt's OpenGL widget/framework?
The reason is that I'm implementing a localized graphics engine that can support multiple rendering API's: Direct3D, OpenGL, software, ...and I want the rendering engine to be independent of Qt, such that it can be used by other frameworks...
Is there any disadvantage of this approach with Qt? or any considerations I should pay attention to when implementing this?
Thanks.
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