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Thread: wwSpinboxes

  1. #1
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    Default wwSpinboxes

    Hi, I'm using spinboxes but a problem witch connect; I connect some wwspin in designer to a SLOT but this SLOT isn't called; (before this I used simple spinBoxes and it worked...why?
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    Regards

  2. #2
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    Default Re: wwSpinboxes

    Do you get any warnings to the console during runtime when run in debug+console mode? Are you sure that slots and signals match?

  3. #3
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    Default Re: wwSpinboxes

    nothing warning in the console; but how to use debig mode? I insert 'debug' in .pro and after, in .net2003 doesn't appear the icon to launch my my app (it's disabled)....
    Qt Code:
    1. CONFIG += qt opengl console debug
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  4. #4
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    Default Re: wwSpinboxes

    Looks like something is broken with the signal emition. Between two spinboxes you may use int signal-slot combination and it'll work fine. I'll look into the problem.

  5. #5
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    Default Re: wwSpinboxes

    ok, but I yet used int spinbox; but I need float now........thanks
    Regards

  6. #6
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    Default Re: wwSpinboxes

    I already corrected the problem, just didn't find time to test it and upload it to the server. I'll do that later today and let you know.

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