Use your GraphicsWidget as teh Center/CentralWidget in QMainWindow and you are done with that.
About being fast, get your hands on OpenGL, it requires some work and the gain will be rather neglegable (diff<0.1ms *guess*) as QGarphicsScene has internally an OpenGL renderer aswell.
I think the main delay comes from Server-Client-Net-Code, not from showing the picture in the UI.
Did you do a test and messure time with a simple QTimer?
Maybe you should try to trigger a simple update() [SLOT] in your GraphicsView/Scene.
And beware: DO NOT COPY IMAGES!! Pass pointers or refernces to functions!!
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