Hi,
As I can see on the Qt sources, there is a Direct3D paint engine. How can I use it? Have I to recompile all Qt libs?
Thanks,
Hi,
As I can see on the Qt sources, there is a Direct3D paint engine. How can I use it? Have I to recompile all Qt libs?
Thanks,
Òscar Llarch i Galán
Direct3D paint engine is not supported since 4.6.0. You probably wouldn't need it anyway. For earlier version you need to rebuild Qt with -direct3d switch but as I said, there is a 95% chance you don't need it.
Hi,
I just found that updating a QLabel with a text too many fast is crashing the application on "QRasterPaintEngine::drawImage" method. Just wanted to change the paint engine to see if there is any difference.
Anyway, do you know that if updating the QLabel too fast can be dangerous? Commenting the line that changes the text on the application it never crash.
Thanks,
Òscar Llarch i Galán
Hi,
I'm using a Thread that emits a lot of signals per second with a int value that have to be displayed into a QLabel. I don't really know if this is the problem that makes the application crash but it seems to work commenting the line that updates the QLabel.
Thanks,
Òscar Llarch i Galán
Hi,
Note that it is impossible. It depends on 3rd party libs and it's also closed source because it belogns to the company where I work.Please provide the code reproducing the problem.
Don't worry about it, I will debug the application deeply.
Thanks,
Òscar Llarch i Galán
I don't want the code of your program. I want you to write (from scratch) a short program (30 lines of code max) that will contain only the code necessary to reproduce the problem. Writing such a test case is very often enough to pinpoint and fix the problem on your own.
Hi,
Thanks Wysota,
It seems to not be the QLabel update to produce the crash. The problem in other pice of code that I'm searching for. Commenting some lines of my code it seems to not crash so now I need to find, into a lot of code, where I'm doing something wrong.
I've tryied to update a QLabel with a signal emmited from a thread in a little test and it works perfectly.
Thanks,
Òscar Llarch i Galán
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