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  1. #1
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    Default wwWidgets

    HI, Are wwWidgtes working?
    Regards

  2. #2
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    Default Re: wwWidgets

    In what way? What's wrong with them?

  3. #3
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    Default Re: wwWidgets

    sorry wasn't there a problem with floatSpinBox? I said you many posts ago....
    Regards

  4. #4
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    Default Re: wwWidgets

    Yes, there was. But this doesn't neglect all other widgets in the set.

  5. #5
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    Default Re: wwWidgets

    ok sorry, an information; now I'll have to put again float spinBox from desinger or is sufficient overwrite old .h .cpp and compile my app?
    Regards

  6. #6
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    Default Re: wwWidgets

    Anyone know why this error? thanks
    connect(wwFloatSpinBoxProve, SIGNAL(valueChanged(double)), this, SLOT(PROVE(double)));
    mymainform.cpp(197): error C2664: 'bool QObject::connect(const QObject *,const char *,const QObject *,const char *)' : cannot convert parameter 1 from 'wwFloatSpinBox *' to 'const QObject *'
    Last edited by jacek; 16th July 2006 at 14:52. Reason: changed [ code ] to [ quote ] to allow wrapping of long lines
    Regards

  7. #7
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    Default Re: wwWidgets

    Probably you are missing some #include directive.

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    Default Re: wwWidgets

    Quote Originally Posted by mickey
    ok sorry, an information; now I'll have to put again float spinBox from desinger or is sufficient overwrite old .h .cpp and compile my app?
    Just rewrite the source files. Signal and slot names didn't change. And make sure you have the latest release of the widget.

  9. #9
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    Default Re: wwWidgets

    sorry maybe i ddin't understand. I downloaded last July version; I overwritted .h .cpp files, but doesn't work. I tried to compile and overwrite .dll in qt directory and put new spinboxes, but doesn't work; what am I doing wrong? thanks
    Last edited by mickey; 6th July 2006 at 13:18.
    Regards

  10. #10
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    Default Re: wwWidgets

    sorry, but are floatSpinBoxes working? I tried they but seem don't work.
    Regards

  11. #11
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    Default Re: wwWidgets

    Quote Originally Posted by mickey
    I tried they but seem don't work.
    Define "seem don't work".

  12. #12
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    Default Re: wwWidgets

    I connect a float spinBox from designer to a SLOT in mainForm; the SLOT isn't called; it was a old bug; it should be fixed, but it don't seem...
    Regards

  13. #13
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    Default Re: wwWidgets

    I have rewritten much of the spinbox code today, download the latest version (0.3.3), I have tested it as much as I could and it seems to work fine. There is a small issue with setting initial values smaller than the line step, but it might be caused by Designer and not the class itself.

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