Actually I was thinking about something that I could compile and test.Originally Posted by qball2k5
Actually I was thinking about something that I could compile and test.Originally Posted by qball2k5
See attached code, It's basically a one button interface (which is about 1/20 of the amount of data). Messager emits two possible messages that will cause 3 of the dots to flash. The messages are sent to the decoder and then the decoder updates the UI. The code pretty much speaks for itself.
I don't see the problem.
I connect the decoder object to the GUI, normally, with multiple signals to different slots? Could that be the problem, should the decoder be attached to the GUI via one signal instead of perhaps the 5-6 connections, I currently use.
Yes, they're flashing, but they're flashing all the time (even after I minimize and restore it). So the question is: how do I reproduce the bad behavior? Or maybe it just works on my system?Originally Posted by qball2k5
No, it shouldn't be a problem.Originally Posted by qball2k5
I've talked to some people....mainly the people I work with....and they just won't minimize the application. Problem sort of fixed.
I might switch it to a single connection between the decoder and UI and see if that works.
This is a difficult problem to debug considering my app feeds off data from an external device.
The code I gave you had one connection, it really has 6....and will have 8 once completed.
I'm going to try and bring the 6 connection back, then simulate the messaging and see if the problem returns.
I'll post that code when I can...thanks for all your on going help
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