I have put 36 items to the scene so that it constructs one 6*6 matrix and I have given each of those elements own pos (postion).
I can rotate hole scene by using this->matrix.rotate() and one items by using this->scene()->itemsAt(pos)->rotate().

Now I want rote 3*3 matrix of the scene = 6*6 matrix, so that each rotated items of the 3*3 matrix gets a new position of the scene.

Is the any other way to this than create 3*3 matrix and rotate this created matrix?