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Thread: Simple example for OpenGL ES that uses a perpective matrix for Maemo and Symbian

  1. #1
    Join Date
    Jun 2010
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    3
    Qt products
    Qt4 Qt/Embedded
    Platforms
    Unix/X11 Windows Symbian S60 Maemo/MeeGo

    Default Simple example for OpenGL ES that uses a perpective matrix for Maemo and Symbian

    Does anyone know of a simple example similar to Hello ES that uses a perpective matrix instead of ortho. I've looked through the Qt OpenGL samples and Imagination Technologies SDK and still cannot find the right way to control the basic functions of the default shader everyone will need when stepping up to the newer OpenGL versions and OpenGL ES. Imagination created the hardware for most Maemo and Symbian 3d engines and their SDK is pretty complex. Very difficult to glean what is done in code. I'm using the complex lighting example, this has almost all the default shader stuff needed except the frustrum or perspective matrices that have been deprecated.

  2. #2
    Join Date
    Jun 2010
    Posts
    3
    Qt products
    Qt4 Qt/Embedded
    Platforms
    Unix/X11 Windows Symbian S60 Maemo/MeeGo

    Default Re: Simple example for OpenGL ES that uses a perpective matrix for Maemo and Symbian

    Found examples that work on sourceforge.net site. They have OpenGL 4.0 examples that work very much like OpenGL ES as 4.0 also removes the fixed pipeline.

    http://sourceforge.net/projects/ogl-samples/

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