tbscope, thanks!
By the way, that means that if I decide to keep some pointers, they will become invalid, when scene gets deleted, or null, if they're smart pointers (QPointer), doesn't it?
tbscope, thanks!
By the way, that means that if I decide to keep some pointers, they will become invalid, when scene gets deleted, or null, if they're smart pointers (QPointer), doesn't it?
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