I guess my question is, how much memory resources does using the form ui document drop in QGraphicsView use? Is having many smaller ones better for clearing scenes and refreshing them if I have multiple animations going on, I use one event timer and boolean on/off switches for these individual sprites. Or should I be just using one QGraphicsView with QGraphicsItems w/ setPos(x,y); 's The sprites are not really in the area of the largest QGraphicsView and by having a few of these smaller ones, that are exactly the size of each individual picture of a frame in an animation sprite, I don't have to add an instance of QGraphicsItem for each one.... just trying to do things with the smallest memory useage. And I haven't seen much on this subject.
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